You touched on a point that I thoughts about recently with the introduction (and subsequent outrage from the community) of the Nursa. Very recently, it's been said that Death of a Spaceman is going to mean something and be something we are going to want to avoid if we can. The part of your article stating that health insurance will dictate the quality/level of care you receive can affect this.
The current "regen" system from what I understand is as follows:
-You "die"
-You "regen" (copy 1)
-repeat until "copy count > X"
where X is the number established based on some algorithm they use to determine your "copy limit." This algorithm would use the cause of death/what wounds you had/environment (space/planet/etc...)
-Permadeath
I'm wondering if there is also any other money sinks for "recovering" your genetic code for your current player. As in, you are 7 copies deep. To reset your copy-count, maybe you'll have to spend some UEC and a significant amount of time in the hospital to restore your player. This should be very expensive but maybe somewhere around 50% of what you would lose if your player perma-death'd.
While I don't doubt something like this is going to happen, there wasn't any "increase" method mentioned to me. What was mentioned though was tiers of insurance, but all in all sounds like something that comes in a later iteration.
I honestly hope they change course on that. It was always a weird tack for an immersive sim; trying to get people to attach to their character and feel like they're living in the 'verse but also treating it like a roguelite that takes your character away periodically. Guess we'll see where they land, I feel like DOASM is going to have a bit of a reckoning when it finally comes in contact with reality.
Yeah, maybe a "reset" of the "copy-count" is a little extreme, but maybe a roll back? If you're 7 copies deep, you have X amount of genetic damage. If you do some sort of recovery method to repair genetic damage, maybe you could reset up to 50% or something. Who knows how it will work.... Thanks for sharing your thoughts and perspective as well.
I have no problem with normal pay2play subscriptions but giving subscription customers an advantage over game package customers is terrible. You could argue that current ship sales already do that, and to some extent they do, but some aren't solo-able and for the most part take skill to take out another player. Do you really think more of that is the answer? We don't know what it'll look like in the future but I'd rather them introduce a server/content cost if they need to pay the bills after development or stick to selling cosmetics like paints for armor, ships, weapons, and bases. If they are just going to sell everything then what's the point of playing? Fortnite has the best live service model for BR style games and the numbers show, they should take a page from their book and make it work for MMOs.
as long as cig wants to make profit through selling ships and lands, this is a pay 2 win game (f7a,f7c already demonstrated it). The best solution is selling game time like WOW. However, I doubt this game has such a high quality that can intrigue most players play weekly or daily.
Honestly I've been of the opinion for a while now that you can't put the 'selling ships' genie back in the bottle. All you can do is try to avoid tying progression to ships. Pulling ships from the store just creates a situation where Day One adopters are immediately alienated by the early access playerbase having hangars full of ships that new players have to do extensive grinding for, which is probably the only situation even more offputting than the current monetization.
Best option was to never start selling them but now that it's happened there's no going back. I hope they can decouple ships from progression somehow.
If they sell anything other than cosmetics post launch I'm quitting and will devote all of my time to commenting negatively on every CIG post and discourse.
You touched on a point that I thoughts about recently with the introduction (and subsequent outrage from the community) of the Nursa. Very recently, it's been said that Death of a Spaceman is going to mean something and be something we are going to want to avoid if we can. The part of your article stating that health insurance will dictate the quality/level of care you receive can affect this.
The current "regen" system from what I understand is as follows:
-You "die"
-You "regen" (copy 1)
-repeat until "copy count > X"
where X is the number established based on some algorithm they use to determine your "copy limit." This algorithm would use the cause of death/what wounds you had/environment (space/planet/etc...)
-Permadeath
I'm wondering if there is also any other money sinks for "recovering" your genetic code for your current player. As in, you are 7 copies deep. To reset your copy-count, maybe you'll have to spend some UEC and a significant amount of time in the hospital to restore your player. This should be very expensive but maybe somewhere around 50% of what you would lose if your player perma-death'd.
While I don't doubt something like this is going to happen, there wasn't any "increase" method mentioned to me. What was mentioned though was tiers of insurance, but all in all sounds like something that comes in a later iteration.
I honestly hope they change course on that. It was always a weird tack for an immersive sim; trying to get people to attach to their character and feel like they're living in the 'verse but also treating it like a roguelite that takes your character away periodically. Guess we'll see where they land, I feel like DOASM is going to have a bit of a reckoning when it finally comes in contact with reality.
Yeah, maybe a "reset" of the "copy-count" is a little extreme, but maybe a roll back? If you're 7 copies deep, you have X amount of genetic damage. If you do some sort of recovery method to repair genetic damage, maybe you could reset up to 50% or something. Who knows how it will work.... Thanks for sharing your thoughts and perspective as well.
I have no problem with normal pay2play subscriptions but giving subscription customers an advantage over game package customers is terrible. You could argue that current ship sales already do that, and to some extent they do, but some aren't solo-able and for the most part take skill to take out another player. Do you really think more of that is the answer? We don't know what it'll look like in the future but I'd rather them introduce a server/content cost if they need to pay the bills after development or stick to selling cosmetics like paints for armor, ships, weapons, and bases. If they are just going to sell everything then what's the point of playing? Fortnite has the best live service model for BR style games and the numbers show, they should take a page from their book and make it work for MMOs.
So Idris is the biggest ship a player can build? Can players build a javelin?
That sounds awfully pay to win. If this is true this game is gonna crash within a year.
as long as cig wants to make profit through selling ships and lands, this is a pay 2 win game (f7a,f7c already demonstrated it). The best solution is selling game time like WOW. However, I doubt this game has such a high quality that can intrigue most players play weekly or daily.
Honestly I've been of the opinion for a while now that you can't put the 'selling ships' genie back in the bottle. All you can do is try to avoid tying progression to ships. Pulling ships from the store just creates a situation where Day One adopters are immediately alienated by the early access playerbase having hangars full of ships that new players have to do extensive grinding for, which is probably the only situation even more offputting than the current monetization.
Best option was to never start selling them but now that it's happened there's no going back. I hope they can decouple ships from progression somehow.
If they sell anything other than cosmetics post launch I'm quitting and will devote all of my time to commenting negatively on every CIG post and discourse.
You do know subscriptions have always existed in this game and others right?? Eve ring any bells???
well this is incredibly disheartening..