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HipHopGrinch's avatar

You touched on a point that I thoughts about recently with the introduction (and subsequent outrage from the community) of the Nursa. Very recently, it's been said that Death of a Spaceman is going to mean something and be something we are going to want to avoid if we can. The part of your article stating that health insurance will dictate the quality/level of care you receive can affect this.

The current "regen" system from what I understand is as follows:

-You "die"

-You "regen" (copy 1)

-repeat until "copy count > X"

where X is the number established based on some algorithm they use to determine your "copy limit." This algorithm would use the cause of death/what wounds you had/environment (space/planet/etc...)

-Permadeath

I'm wondering if there is also any other money sinks for "recovering" your genetic code for your current player. As in, you are 7 copies deep. To reset your copy-count, maybe you'll have to spend some UEC and a significant amount of time in the hospital to restore your player. This should be very expensive but maybe somewhere around 50% of what you would lose if your player perma-death'd.

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dosy7's avatar

I have no problem with normal pay2play subscriptions but giving subscription customers an advantage over game package customers is terrible. You could argue that current ship sales already do that, and to some extent they do, but some aren't solo-able and for the most part take skill to take out another player. Do you really think more of that is the answer? We don't know what it'll look like in the future but I'd rather them introduce a server/content cost if they need to pay the bills after development or stick to selling cosmetics like paints for armor, ships, weapons, and bases. If they are just going to sell everything then what's the point of playing? Fortnite has the best live service model for BR style games and the numbers show, they should take a page from their book and make it work for MMOs.

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